Animation & AI Film Director
Twenty years of animation craft — stop motion, CG, game cinematics. Now directing the next era of filmmaking.
One body of work, two decades, every technique — the tags tell the story.
The Story
I started by moving puppets and scanning 2D drawings. Then I became the computer guy. Then a director. Motion design at MTV, craft at Roof, years at Lobo. Along the way: stop motion for Disney, car CG for Toyota, game cinematics for Riot and Garena, a CG holiday film for Coca-Cola.
My title kept changing. The job didn't: protect the idea from board to screen. Today I'm head of studio at Silverside, where we've worked on AI films for Coca-Cola, a Super Bowl spot and a Clio winner. The urge to make things myself has only gotten worse.
silverside.ai ↗
Before the machines: frame by frame, rig by rig.

The turn. Training models with artists, printing masks, opening festivals — before AI was an industry.
Full archive — every film, by technique: 3D, 2D, stop motion, AI →
Ideas into clear, cinematic narratives — story, tone and visual direction locked before a single frame is made.
Twenty years of frame-by-frame discipline — stop motion rigs, CG pipelines, 2D cel. The eye came first.
AI as a production medium, not a shortcut. Generative pipelines directed like animation teams — intent, continuity, control.
Leading the studio at Silverside: pipelines, mentoring, and the last look before work goes out the door.
Jury — LIA 2026 (Production & Post / Music Video) · AICP · Webby Awards · Young Lions Film 2026